SYSTEM L is taking some of the prior drills and techniques and compounding off of them.  This system entails both CQB & Woodland aspects, some of the things you may encounter in a MOUT or other larger AO's.  This part of the system can be considered the link in the chain using earlier techniques in different ways then you have practiced.  This will allow you to look at the concepts more freely and see the variety of use you can get from them.  


TECHNIQUES 


 

ROAMING BLOCKERS 

 

CONCEPT

Moving through and around large open environments being able to cover off angles/structures/ridges/redzones,etc while focusing on current path/objective, maximizing fire power minimizing target saturation covering teammates weak sides and keeping teammates together.  Teammates must be aware of their current position and be able to shift and pick up weak side angles/structures/redzones/ridges,etc in order to cover the primary and rest of the team while moving passed.  This can be applied to different scenarios such as moving passed a small hut, houses, rocks, ridges, small roads, broken down areas.  Anything that looks suspicious and can use an extra set of eyes and security moving toward.  This will minimize reaction time in case an enemy was to pop up from supposed threat zone.

EXECUTION

This is a much more loosely use at your own discretion tool,  it is not a strict block like when used in CQB but more as covering a buddy pick up of a large area while moving.  The first man will be deciding the direction the team or buddy team is moving while the second man will step off the line and cover the first man’s blind side.  Moving together at the same pace , first man will dictate main direction and roaming blocker will cover the off angle.

 
 

 

PUNCH THROUGH

 

CONCEPT

Punch Out is for exiting a structure and breaking away to a new direction of movement not associated with the current position.  It's formation in the room sets the Team in a linear arrow that will fly fast and together towards a desired target.  It allows you to create a security bubble as you exit the room and keeps the team moving under watchful protection from the flanks.  Instead of stacking the team inside the room on the wall of the side of the direction of flowing,  we align ourselves in a file off of the Centered Door Security Man.  The two Off Angle Security Men are the first to exit the room and establish the eyes outward to the flanks after rolling out.  The Centered Security Man will follow the 2 OA Security rollers and lead the team in the direction of the new position.  Last Man will tap BOTH cover men to ensure they collapse on the exiting column. 

EXECUTION

  1. Once the entered room is dominated, cleared and Zen'd; the team chooses another structure to move to.
  2. The new target structure is confirmed and repeated, including approach direction, location, distance and perceived threat.  
  3. Set inner Security Bubble, and have full team Ranger File line up behind Centered Door Security Man.
  4. Ready Squeeze is give from the back of the Ranger File as he has the best vantage point for full room and ready status.
  5. Centered Door Security Man nods/makes affirmative eye contact with Off Angle Security Team.
  6. OAS Team bubbles out with greater perceived threat area being dominated first, Centered Door Security team completed the Security Bubble Out as he continues to move forward leading the arrow.
  7. Last Man exiting the Room will call "Last Man" and tap/signal OAS Team to be pulled into the formation on the move.  
 
 

 

APPROACHING DOORWAYS

 

CONCEPT

When approaching a door with your team a few threats must be considered.  You have the threat inside the room and also possible threats to the left and right while approaching a building/structure.  Approaching the door straight on leaves you open to attack from a barricaded enemy from within the room and at the same time you are left open to attack from the left or right during the approach.  The crucifix is a formation that can help cover angles and keep the team together and moving in a non stop flow.  It is basically a stack with a double blocker (looks like arrow) moving toward an objective,  the blockers will protect the team from threats left and right while making entry.

EXECUTION

  1. When a door/entry is seen the point man decides whether to make entry on the left or right side of the door.
  2. Depending what side is chosen for entry the rest of the stack must shift to compensate for the angle of the door in order to not flag or be stuck in line of fire by an enemy from within the room.
  3. For sake of explanation lets say the team is approaching a door and wants to make entry from the left side of the door.  The crucifix formation should already be established
  4. Point man states which side we are making entry,  now the 2 blockers must understand their roles instantly change.
  5. The blocker on the left side must break off and rear block the left side of building/structure (if there is no corner of building,  the blocker will post up along the wall giving the stack enough space to flow by) He is now the “last man” BEFORE the team enters the room.
  6. The blocker on the right side will perform the traditional door block and post up along the door frame (Last man to enter).
  7. As the team makes entry the second to last man entering must remember to tap the left side blocker.
  8. Once the left side blocker gets the tap he flows in onto the stack and now he must remember to tap the right side blocker (door blocker)
  9. When the full team makes entry and room is cleared,  post up security on the door that was entered.
 
 

DRILLS


 

2 MAN HOUR GLASS 

 

CONCEPT

2 man hour glass will help teach good cadence and peripheral attention.  Being able to keep pace with a team mate during this drill will directly transfer over to cqb.  If a teammate goes black make sure to give him audible assurance youre covering him (black,check,gotchu)

EXECUTION

  1. Start in left corner and proceed to side shuffle to the top right corner
  2. Once arriving at right corner shoot target in front of you 3-5
  3. From the top right corner transition rifle to opposite shoulder rear shuffle to the left bottom corner
  4. Once arriving at bottom left corner shoot target in front of you 3-5
  5. From bottom left corner transition rifle to opposite shoulder then proceed to side shuffle to bottom right corner
  6. Once arriving at bottom right corner shoot target in front of you 3-5
  7. From bottom right corner transition rifle to opposite shoulder then forward progression to the left corner while shooting on the move target in front of top left corner.

Or

  1. Start in right corner and proceed to side shuffle to the top left corner
  2. Once arriving at left corner shoot target in front of you 3-5
  3. From the top left corner transition rifle to opposite shoulder then rear shuffle to the right bottom corner
  4. Once arriving at bottom right corner shoot target in front of you 3-5
  5. From bottom right corner transition rifle to opposite shoulder then proceed to side shuffle to bottom left corner
  6. Once arriving at bottom left corner shoot target in front of you 3-5
  7. From bottom left corner transition rifle to opposite shoulder then forward progression to the right corner while shooting on the move target in front of top right corner. (Free shoot until reaching corner)

Notes

  • Rifle should be remain in high ready unless engaging targets
  • transition rifle before moving to next position
  • Maintain consistent pace (extremely important if running the drill with another person)
  • If a reload is needed immediately draw your pistol and call for “check” your battle buddy will say “gotchu” proceed to holster pistol, draw rifle and reload with a fresh mag (must be done on the move while maintaining consistent pace)
  • To advance this drill, have the shooters run the hour glass in opposite directions,  or have an admin call out a direction change mid drill.
  • NEVER STOP MOVING
 
 

 

PIZZA BOX DRILL 

 

CONCEPT

This structure arrangement provides an environment where endless reps without any need to reset can be done.  Being able to go through continuous reps on the same structure allows you to work on timing and flow while being able to dial in technique a little bit each rep.  This allows a plasticity where you can really get the feel for different skills and develop a flow as opposed to stopping, resetting, wasting time which limits knowledge/skill retention.

EXECUTION

This can be done with a single man or full team of 6-10.  Regardless the rules are the same.

  1. Begin by setting up in front of any door.
  2. Approach the door using proper pie/blocker technique and make entry.
  3. After clearing the room of all targets get security on door that was entered (all other doors are not in play,  only the one used for entry ).
  4. After security is set decide which way the team is exiting (left or right) stack heavy on the side chosen and exit.
  5. As approaching the corner of building be sure to pie the turn while using a blocker to cover you.
  6. Again as you approach the next door use the pie/blocker technique and make entry.
  7. This process can be repeated as many times as necessary.
 
 

EQUIPMENT